A student is in school when a tsunami smashes through the hallway in the first two seconds. Jenn grabs a small whiteboard and surfs through flooded corridors to save friends before the whole school collapses. The game should feel visually dynamic, cinematic, and easy to understand instantly. Keep it to one level, three beats, and under one minute total. Prioritize movement, debris, water, rescue moments, and one strong final escape payoff.
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