๐ Game Loops & Events
Gameer uses event-driven loops to create dynamic game progression, responses, and branching storylines.
๐ฏ Build Dynamic Game Loops
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๐ Events Documentation
๐ฎ Event System Overview
Game states change based on triggers like collisions, time, choices, or objectives. Events are modular and reusable.
๐ Example Event Object
{ "event": "onTokenCollect", "action": { "type": "dialog", "text": "You found a rare gem!" } }
๐ Supported Event Types
onStart
โ triggers when level beginsonTokenCollect
โ triggers on item collectiononEnemyDefeat
โ triggers after enemy is defeatedonZoneEnter
โ triggers when entering a specific areaonDialogEnd
โ after conversation finishes
๐ง Loop Logic
Use next
, conditions
, and branches
to guide the player through levels or story arcs.
{ "event": "onZoneEnter", "condition": { "hasKey": true }, "action": { "type": "teleport", "to": "level-2" } }