๐ Game Loops & Events
Gameer uses event-driven loops to create dynamic game progression, responses, and branching storylines.
๐ฏ Build Dynamic Game Loops
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๐ Events Documentation
๐ฎ Event System Overview
Game states change based on triggers like collisions, time, choices, or objectives. Events are modular and reusable.
๐ Example Event Object
{
"event": "onTokenCollect",
"action": {
"type": "dialog",
"text": "You found a rare gem!"
}
}๐ Supported Event Types
onStartโ triggers when level beginsonTokenCollectโ triggers on item collectiononEnemyDefeatโ triggers after enemy is defeatedonZoneEnterโ triggers when entering a specific areaonDialogEndโ after conversation finishes
๐ง Loop Logic
Use next, conditions, and branches to guide the player through levels or story arcs.
{
"event": "onZoneEnter",
"condition": { "hasKey": true },
"action": { "type": "teleport", "to": "level-2" }
}